With over 20 years of experience in the game development industry, I am Michael Dunnam—a dedicated Art Director and Lead Environment Artist passionate about creating immersive and visually stunning game worlds. Throughout my extensive career, I have led large teams and spearheaded high-impact projects for renowned studios such as Couch Heroes, Lost Boys Interactive Co-Dev with Amazon Games, Deep Silver Volition, and Meggitt PLC.
As the founder of XMD, LLC, I established a leading platform for ZBrush assets, plug-ins, and courses, achieving over 1 million asset downloads and maintaining a 5-star rating for all offerings.
My expertise encompasses 3D environment design, team leadership, pipeline optimization, and mastering industry-standard tools like ZBrush, Unreal Engine, CryEngine, and Substance.
Key Highlights:
Leadership & Management: Successfully managed teams of up to 57 artists, fostering a creative and productive work environment that balances innovation with efficiency.
Project Excellence: Directed and delivered multiple game expansions, DLCs, and large-scale military simulation projects on time and within budget.
Technical Proficiency: Specialized in environment modeling, photogrammetry, Unreal shader setup, CryEngine AI scripting, and performance optimization across various platforms.
Educational Impact: Designed and launched five successful live online courses, empowering aspiring artists with the skills and knowledge to excel in the industry.
Entrepreneurial Success: Founded and grew XMD, LLC into a world leader in ZBrush assets and educational content, supporting thousands of artists worldwide.
Notable Projects:
New World: Aeternum Expansion: Art Direction for two new zones, overseeing concept development, asset creation, and environment optimization for console platforms.
Meggitt PLC Military Simulations: Led $320M and $240M projects for the US Army and Marine Corps, delivering highly detailed terrains and immersive environments using Unreal and CryEngine.
XMD ToolBox Plug-in for ZBrush: Developed a widely acclaimed plug-in with over 500,000 downloads, enhancing the creative workflow for countless artists worldwide.
Lost Boys Interactive Game Expansions: Shipped multiple DLCs and expansions, including on-time delivery of major updates and integrations with new technologies.
Skills:
○ 3D Environment Design & Modeling
○ Art Direction & Creative Leadership
○ Pipeline Optimization & Process Improvement
○ ZBrush
○ Unreal Engine, CryEngine, Lumberyard
○ Photogrammetry
○ Team Building & Project Management
○ Strategic Planning & Business Development
○ Educational Content Creation & Curriculum Design
I am committed to pushing the boundaries of game art and creating unforgettable experiences for players. With a robust background that blends artistic vision with technical expertise, I bring a unique perspective to every project I undertake. Explore my portfolio to see a diverse range of projects that showcase my ability to lead, innovate, and deliver exceptional game environments. Let’s connect and collaborate to bring your next gaming project to life!
• Built and formalized the environmental art style guide, aligning assets, terrain, vegetation, and biome identity into a cohesive world vision.
• Lead world-building direction for a stylized MMO, defining environment pipelines, asset standards, and scalable production workflows.
• Translate design blockouts into fully realized environments while preserving gameplay flow, readability, and core player traversal intent.
• Establish and refine Nanite, Virtual Texture, and World Partition workflows to support large-scale open-world development.
• Drive environmental storytelling through composition, value separation, material clarity, and close collaboration with lighting.
• Mentor and task environment artists with clear benchmarks and quality targets, fostering independent ownership and high production standards.
• Partner with Design, Tech Art, Lighting, and Production to align environment execution with gameplay systems and milestone goals.
• Identify and resolve pipeline bottlenecks, improving production efficiency while maintaining a cohesive visual direction.
• Founded XMD in 2010 to become a world leader in ZBrush assets, plug-ins and courses.
• Led the development and conceptualization of the innovative XMD ToolBox Plug-in for Zbrush that has received over 100,000 downloads.
• All XMD Assets have a 5-star rating for quality and design.
• Developed a platform for sharing ZBrush assets on XMDSource.com with over 1 million downloads.
• Monitor and respond to customer feedback to ensure all products release successfully.
• Manage all aspects of the company to increase sales by over 80% yearly.
• Developed curriculums for 5 successful live online courses.
• Led the artistic vision for two major game expansions, ensuring on-time delivery and high visual fidelity.
• Spearheaded the development of two expansive zones, overseeing concept, animation, character/creature design, weapons, environments, and VFX.
• Managed a team of 57 artists and 6 leads, fostering a collaborative environment that increased productivity by 20%.
• Optimized pipeline workflows, reducing asset production time by 30% while maintaining AAA-quality standards.
• Facilitated seamless integration of new hires, improving onboarding efficiency and team retention rates.
• Led the environment art team for New World, fostering a robust and effective team dynamic.
• Developed high-quality environmental assets and actively contributed to level design.
• Established a foundational team dynamic that sustained throughout the life of the project.
• Specialized in modeling/texturing architecture and vehicles.
• Unreal Shader setup and model implementation.
• PBR ORM texture creation.
• Fast iterative Gray-boxing.
• Optimization of Models for use in VR.
• Large Terrain Implementation.
• Very strong time management skills to achieve deadlines and stay on track.
• Established a great rapport with the Art Lead to help strategize and organize assets for a better project flow.
• Created assets/props for use in the Unreal Engine.
• PBR ORM texture creation.
• Gray-Boxed environments for level design and player flow.
• Optimized shaders and models for use in a networked environment.
• Quick model generation for a short deadline.
• Working in a team-oriented environment to design and develop terrains/environments from start to finish for military simulation.
• Art Lead of a 320-million-dollar contract project with the US Army.
• Strongly self-motivated to stay ahead, set personal deadlines, and go above and beyond what is asked.
• Unreal Engine Level Design and Prototyping
• VR Development
--- Oculus
--- Magic Leap
--- Mobile Development
• CryEngine 3 Level Design and Modeling
• CryEngine 3 AI Scripting / Flowgraph
• Proposal Videos using CryEngine 3
• Terrain Modeling and Texturing
• Architectural Modeling and Texturing
• Vehicle and Prop Modeling and Texturing
• Logo / Label Design
• Marketing Concepts and Rendering
• Prototype Design for Manufacturing
• Hi-res modeling for Normal Mapping
• Released Products / Terrains:
--- Lead of the EST II Army Contract
--- Lead of the ISMT Marine Contract
--- Pristina 2010 – Lead
--- COTS 2007, 2008, 2009, 2012 (Database of Models and Terrains)
--- Singapore ITTC Trainer
--- Fans Hill, Scotland
--- Singleton, Australia
--- Puckapunyal, Australia
--- Kandahar, Afghanistan
• Working with the Kaneva Game Engine, Klaus Entertainment
• Strong team working skills to achieve goals and meet deadlines.
• Environment and Level Design for MMO (The Chronicle)
• Architectural Modeling
• Special Effects Programming
• Texturing and Unwrapping